Vector2 = X/Z Instead of X/Y?


I want to move an object to another.

So I tried to use vector3. The proble is, that the object isnt perfectly on the ground (its flying a bit) So its not possible to reach this object (On Y Axe).

So I want to use Vector2 to ignore the height.

But Vector2 only supports X/Y Axes not X/Z Axes.

Any idea how to solve this?

Make sure there's a gravity on ur player, u can check if hits the ground which `if((CollisionFlags.CollidedBelow) != 0){//code}`