Hey Guys,
I am new to scripting in Unity and doing the Getting Started Tutorial from the Unity learn page.
I am trying to change the mouse cursor when hovering over a GameObject.
Everthing is fine, but when I am trying to initialize a zero Vector with new Vector2.zero
Visual Studio says that "The type name ‘zero’ does not exist in the type ‘Vector2’. If I am just using new Vector2(0,0)
it is working fine.
Basically this is not much of an issue but I would like to use the shortcuts if they are there.
Does anyone else have this problem or know what could be the issue here?
I am using VisualStudio 2019
Here is the full code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
// What objects are clickable
public LayerMask clickableLayer;
// Swap cursor if clickable
public Texture2D cursor; // Normal cursor
public Texture2D instrument; // Cursor for clickable instruments like a cannon
// Update is called once per frame
void Update()
{
//Raycast script to determine where in the Gameworld you are pointing
RaycastHit hit;
if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 50, clickableLayer.value))
{
// Change the mousecursor if you hit an "instrument" object
bool isInstrument = false;
if(hit.collider.gameObject.tag == "Instrument")
{
Cursor.SetCursor(instrument, new Vector2(16, 16), CursorMode.Auto);
isInstrument = true;
}
}
else
{
Cursor.SetCursor(cursor, new Vector2.zero, CursorMode.Auto);
}
}
}
Here are some images from my IDE: