I have a series of Mazes that I want to move around at certain intervals, but I also want them to be able to return to where they first started. I am trying to use a for loop to set the position of the starting position for each of the mazes, but when I do, it just sets a “NullReferenceException” error. Here is my code so far:
public GameObject[] Mazes;
private Vector3[] MazeStart;
void Start {
for (int i = 0; i < Mazes.Length; i++) {
MazeStart _= Mazes*.transform.position;*_
}
}
I have a similar code for my character that is as follows:
private Vector3 spawn;
void Start(){
spawn = transform.position;
}
This code works in the same way I want it to work for the Mazes, but for some reason, it just won’t work for the Mazes. The Mazes Game Objects have been set as well.