Hi again. I got a small issue with handling a Vector. I am aware that i can get the direction from one object to another with ease…
var targetDistance : Vector3 = target.transform.position - thisTransform.position;
but my brain is failing me, and i can not figure out how i can get just a simple return of the direction but without the full distance. in other words, i want to know what direction the other object is , but i only want really want to create a Vector that is facing that direction, with a forward looking value of 1 unit, and than i will use a multiplier on top of that to obtain how far forward i wish to project the distance …
Hope i make sense trying to explain, thanks
PS : im betting its just so simple , im to thunderstruck to be seeing it atm O.o