Hey
I have a problem with some if statements.
I check to see if the distance between the door and the player is smaller than distance(var).
The problem is that it’s not triggering when im getting near enough. I have placed it in the update funktion.
Here’s the code, where the problem is:
if(!doorOpened){
if(Vector3.Distance(player.position, _myTransform.position) < distance){
_display.enabled = true;
if(Input.GetButton("Interact")){
openDoor();
_display.enabled = false;
}
}
else{
_display.enabled = false;
}
}
Hope you will help:smile: