Hi Im getting some wierd values back from vector3.dot, must be doing something wrong but im not sure, could anyone shed some light on it for me:
- Set much earlier before any rotation
v3FrontFace = transform.rotation.eulerAngles;
-set after rotation
Vector3 v3CurrentRotation = transform.rotation.eulerAngles;
fDistance = Vector3.Dot( v3FrontFace, v3CurrentRotation );
fDistance is coming back at 146354.9 and other similar values depending on rotation, i thought it should be between 1 and - 1