to move an object from point a to point b, I’m using
var start: Transform;
var end: Transform;
function Update () {
transform.position = Vector3.Lerp (start.position, end.position, Time.time);
}
var start: Transform;
var end: Transform;
function Update () {
transform.position = Vector3.Lerp (start.position, end.position, Time.time);
}
but when used with an input more or less like this:
var start: Transform;
var end: Transform;
function Update () {
if (Input.GetButtonDown (“1”)) {
transform.position = Vector3.Lerp (start.position, end.position, Time.time);
}
}
the object is in a constant direction … but the input does not.
I’m doing wrong?