Okay, so I’m trying to make a multiplayer game with randomized spawnpoints. maybe spawnpoint;
A: 0,0,0
B: 10,2,4
C: 9,2,8
etc.
Now if I make an array how do I randomize 1 position from our positions[3];
Randomrange doesn’t work for me or I’m doing it wrong. Here’s a bit of sample code:
var positions : Vector3[];
var Health = 100;
var Deaths = 0;
var isDead : boolean = false;
function Playerdeath()
{
Respawn();
Health = 100;
Deaths +=1;
isDead = false;
}
function Respawn()
{
var ResPos : Vector3 = positions[Random.Range(0, positions.length)];
transform.position = Vector3 (ResPos);
}//move the player on death to new position with full health again add 1 to death count
so any suggestions?