Hi, can you use -Vector3.right with AddRelativeForce like -
prefab.GetComponent.<Rigidbody>().AddRelativeForce (-Vector3.right * prefabForce);
As its acting no different than
prefab.GetComponent.<Rigidbody>().AddRelativeForce (Vector3.right * prefabForce);
As I expected the first one to go to it’s left?