-Vector3.right and AddRelativeForce

Hi, can you use -Vector3.right with AddRelativeForce like -

prefab.GetComponent.<Rigidbody>().AddRelativeForce (-Vector3.right * prefabForce);

As its acting no different than

prefab.GetComponent.<Rigidbody>().AddRelativeForce (Vector3.right * prefabForce);

As I expected the first one to go to it’s left?

Not sure if it makes a difference but could you try:

prefab.GetComponent.<Rigidbody>().AddRelativeForce (Vector3.right * (-prefabForce));

(p.s. Cache that Rigidbody ref! :slight_smile: )