Could someone explain why the code from Unity’s website regarding Vector3.RotateTowards does not work?
public class ExampleClass : MonoBehaviour
{
// The target marker.
Transform target;
// Angular speed in radians per sec.
float speed;
void Update()
{
Vector3 targetDir = target.position - transform.position;
// The step size is equal to speed times frame time.
float step = speed * Time.deltaTime;
Vector3 newDir = Vector3.RotateTowards(transform.forward, targetDir, step, 0.0f);
Debug.DrawRay(transform.position, newDir, Color.red);
// Move our position a step closer to the target.
transform.rotation = Quaternion.LookRotation(newDir);
}
}
Even a simple box wont rotate what so ever. I really need something like this for my game and even this example will not work.
Could someone explain why or even post a fix or an alternative?