Hello, when i try to smoothdamp to a negative X rotation the entire screen spins around weirdly and its all buggy, When i make tiltAmt a negative number it has this issue.
eulerAngles are just a representation of a rotation in 3D. There are several ways to express the same rotation. The actual rotation is representated as quaternion to avoid a Gimbal lock
localEulerAngles has an issue with anything over 360 degrees, which would include dropping below 0, I believe. The docs say Don’t use it for incrementing.