Hi everybody,
I create a shader with vector4 parameters.
I need to associate the x,y,z,w values to 4 different horizontal slider.
The code below Can’t handle this, maybe could someone help me or give me a hint to solve?
Any help would be very appreciated
shader slider script
var slider : float = 3.0;
function Update ()
{
gameObject.renderer.material.SetVector("_shaderpropriety", Vector4(0,0,0,4)* 0.2 *slider);
}
function OnGUI () {
slider = GUI.HorizontalSlider( Rect(20,135,175,30), slider, 1.0, 0);
}