if(touchS.CubesSetNumber==k)
{
renderer.material.color = new Vector4(0.5F, 1, ColorChangeTwo, ColorChange);
AddHp += 25;
k = touchS.CubesSetNumber + 1;
ColorChange++;
ColorChangeTwo++;
ColorChangeThree++;
}
it changes the color but when it comes to some point the color keeps being the same and doesn’t change…
is that related to the values of Vector4?