I’m using Vectrosity to render 3D lines and as intended these lines are always facing the camera with their full weight.
Now I want to use some 3D lines to draw a path on the y=0 plane of the world. These lines should always face upwards (Vector3.up). So even as the camera moves the lines remain fixed at their position not being rotated towards the camera.
Is there a simple way to do this? I tried a bit around with Vector.SetCamera but only with strange results.