Vectrosity - Accessing a Line's GameObject (Unity5.3)

Hi there, does anyone know how to access the gameobject created by a 3D line in Vectrosity? I need to add a script to the object on creation. (I can obviously still find the gameobject in the scene but this seems sloppy).

I’m certain this was possible in a previous version but I’m struggling to remember how.

Thanks for any help! @Eric5h5

I just had the same issue. Release notes say the following:

Removed VectorLine.vectorObject

Instead I’m now using:

VectorLine.rectTransform.gameObject;