Vectrosity Drawpoint on/off

I try to create GUI button to activate/deactivate pointcloud create with 5 different script using drawpoint command of Vectrosity plugin (every script contain 15000 point).
Every script is attached to an object, but when I deactivate object with a script containing renderer.enabled command pointcloud remain into scene. There is possibility to use Dynamics variable (like vector manager command) into drawpoint command?
Thanks.

Use the Vector.Active function, which is in Vectrosity 1.4 and later. (It would be good to label Vectrosity questions as such, because I overlooked this until now.)