I’m fairly new to VR development, and I’m currently using the Oculus Rift for a project.
I’m trying to draw some wireframes among other things using Vectrosity.
I’ve tried using VectorLine.SetCamera3D() on the CenterEyeRig. When I press play, I can see the wireframe in the game view on my monitor, but it does not show up in the actual Oculus HMD.
I suspect this has to do with the Canvas Rendering Mode, and Oculus preferring World Space rendering. But according to the Vectrosity 5 Coding Guide, Vectrosity does not exactly work with World Space rendered canvases.
Any ideas? Has anyone used Vectrosity with VR recently? I’ve searched around but most things I found were outdated.
Thanks for any help in advance.