Vectrosity Jittery

I have Vectrosity. I am drawing a circle with 100 points in it. It seems to draw fine except as I zoom in and out.

To zoom I am changing the localScale on the GameObject that the Vectrosity script is attached to.

In the Update I do myLine.Draw3D(transform) so it uses the owning objects transform that has the scale.

The drawing of the circle is jumpy or jittery. As I move and rotate it is fine. It is only as I change the localScale. Is there a better way to do this that it will not be jumpy?

I closed Unity and went on to something else and later came back to this project and it wasn’t jumpy anymore. Not idea what was going on. I don’t have a lot of stuff open at the same time on my Mac when doing Unity.

Problem solved itself.