Kirkja
1
I’m currently rendering the VectorCam view into a render texture which is displayed using Graphics.DrawTexture so it can be placed and clipped as desired. What I would like to do is have some objects on another layer so that I can overlay as needed.
Can we (and how) place Vectrosity objects into separate layers for camera culling? I’ve tried setting the vectorLayer (then calling setCamera) before drawing some objects; however, they always seem to have the default layer 31 set.
Eric5h5
2
If I do
Vector.vectorLayer = 20;
Vector.SetCamera();
// line drawing stuff
then all lines are drawn with layer 20.