Vectrosity - Problem with MakeCircle

Hello,

I’m trying to draw an octagon. This is my code:

poligono = new VectorLine("Poligono", linePoints, Color.yellow, null, 2,LineType.Continuous);
poligono.MakeCircle(new Vector2(200, 200), 130, 8, 0);
poligono.Draw();

The octagon is drawn BUT it also makes a line from the last point to (0,0) (left lower corner of the screen space).

I can only avoid this by changing the line type to discrete, or by adding this right before the Drwaw() call:

linePoints[9] = linePoints[8];

In this way I erase the extra point by yuxtaposing it to the previous one.

What’s the correct way to draw an octagon without this extra line, while using “continuous”?

thanks, Gustavo

var linePoints = new Vector2[9];
poligono = new VectorLine(“Poligono”, linePoints, Color.yellow, null, 2,LineType.Continuous);
poligono.MakeCircle(new Vector2(200, 200), 130, 8, 0);
poligono.Draw();

Remember that continuous lines need point arrays that are 1 more than the number of segments. Since they are continuous and draw from one point to another. If linePoints has more than 9 entries, and the remaining entries are empty (Vector2.zero), then a connecting line will be drawn from the last point in the circle to Vector2.zero.