Hello everyone. ![]()
I’m Lusfikar Sheba. I have a passion to make a vehicle physics engine by compromising the game engine limitation in softbody physics. I also want to make the vehicle physics works with its AI. Not just waypoint racing AI, but also open world racing AI and combat AI. So, i will introduce my Unity assets.
Introductions:
Prodigy Vehicle Physics is a multipurpose Vehicle Physics and AI.
The idea comes to my mind when i realized that some Unity developers might need an asset for high speed racing, off road racing, simulation and combat vehicle.
For physics, i don’t mind to make it super realistic. It doesn’t use soft body tire, only raycast. However, i will implement a damage system and an engine that can stall if the rpm is less than minimum current gear rpm.
The most interesting part is the vehicle AI.
The vehicle AI is designed to work in high speed racing, off road racing (on uneven terrain), and vehicle combat.
So, each sample scenes will represent a certain genre.
Here’s some videos about what i have done so far.
Notes:
- This asset is based on an open source (MIT licensed) Randomation Vehicle Physics that you can find in github ( GitHub - JustInvoke/Randomation-Vehicle-Physics: Vehicle physics system for the Unity engine. ). With some modifications. I will add terrain deform, more accurate wheels, and huge AI libraries.
- A video uses a model that’s not mine. I don’t own that and credits to the asset developers: The final release won’t include that model.
- I’m waiting for your comments :(.
Update 3-17-2017:
here’s the screencast, if the video is not showing, click hxxps://www.youtube.com/watch?v=IEChQ3A8wd4
The combat AI hasn’t been finished yet. But, i will adapt my Aircraft AI to this asset (The perception and FSM only).
Suggestions are welcome.
Don’t forget to watch, like, subscribe, and share.