Vehicle Enter/Exit System for First/3rd Person :)

Hello People,

MY SCRIPT WILL BE AVAILABLE ON THE ASSET STORE FOR $15 VERY SOON!!

A GTA STYLE GAME WOULDNT B POSSIBLE WITHOUT IT!!!

WHAT IT CAN DO:

You can Simply run up to your car, press a key ("e" in my case) and enter your car. at this point your character is invisble and you can drive your car around while your invisible character gets steady moved with it. after pressing another key - (in my case "r") your character gets visible again and stands right besides your car. and you are now able to controll your character again while your car still stands where u left it. :)

Here its me again with general answer. I won't code the whole thing, but try something along these lines and come back with your problems. If you don't need anything fancy, here's how you could order things:

  • Player enter Car trigger => Player learn of car existence
  • Player hit a key and a car is known => function enterCar
    • Play animation?
    • Destroy Player / Disable Renderer / Hide under terrain
    • Give control to car > Enable Script / Set a boolean variable
    • Move around
  • Player hit a key = > function exitCar
    • Take control off car
    • Play animation?
    • Instantiate Player back at the left of the car
    • Give control back to player

Can't believe I wrote all this, scripting would've been just as long but then I'd have done all the work ;)

Hello People,
ALREADY FOUND A SOLUTION FOR MY PROBLEMS…WROTE MY OWN SCRIPT … just ask me if you dont know how to set it up… its very easy…

HERES THE TUTORIAL I MADE FOR IT IN A WORD DOCUMENT … make sure to CREDIT ME (GOLDYUNGE) when using and do not share or sell the script on your own.

http://www.mediafire.com/?2amo3r25nyzzgd7

DUPLICATE AND CALL THE FOLLOWING SCRIPT “VehicleDoorLeft” & “VehicleDoorLeft”

WHAT IT CAN DO

You can Simply run up to your car, press a key (“e” in my case) and enter your car.
at this point your character is invisble and you can drive your car around while your invisible character gets steady moved with it.
after pressing another key - (in my case “r”) your character gets visible again and stands right besides your car. and you are now able to controll your character again while your car still stands where u left it. :slight_smile:

KNOWN ISSUES:

YOU CAN ENTER THE VEHICLE FROM EVERYWHERE YOU ARE?

SOLUTION: **DISABLE** the "*isPlayerVisible*" box by Default before you start the game.

Your problem will be solved.

Do NOT set another gameObject with a Collider Attached to it as a child of your Player Character.
Whether you deactivate the collider or set it as “is Trigger”.
Otherwise your Car will behave VERY VERY STRANGE and you dont want this to be happen :wink:

var car : Transform;
var player : Transform;
var exitPoint : Transform;
var doorTriggerLeft : Transform;
var PlayerCamera : Camera;
var CarCamera : Camera;
var isPlayerVisible : boolean;


function Update(){
    if (Input.GetButtonUp("Action")&& isPlayerVisible){
        // make player invisible and still standing
        player.gameObject.SetActiveRecursively(false);
        player.gameObject.active = false;
        // parent player to Exit Point
        player.parent = exitPoint.transform;
        player.transform.localPosition = Vector3(-1.5,0,0);
        // parent PlayerParent to car
        exitPoint.parent = car.transform;
        exitPoint.transform.localPosition = Vector3(-0.5,0,0);
        // Enable Car as controllabe object
        GameObject.Find("car").GetComponent("DrivingScript").enabled=true;
        PlayerCamera.enabled = false;
        CarCamera.enabled = true;
        }
        else
        {
    if (Input.GetKeyUp("r")){
        // make character visible again
        player.gameObject.SetActiveRecursively(true);
        player.gameObject.active = true;
        // unparent player from everything
        player.transform.parent = null;
        // parent Exit Point to door Trigger
        exitPoint.parent = doorTriggerLeft.transform;
        // disable car as controllable
        GameObject.Find("car").GetComponent("DrivingScript").enabled=false;
        PlayerCamera.enabled = true;
        CarCamera.enabled = false;

        }   
    }
}

function OnTriggerEnter(Player : Collider) {
    isPlayerVisible = true;
    }

function OnTriggerExit(Player : Collider) {
    isPlayerVisible  = false;
    }

I created a video tutorial for the script’s implementation. I didn’t tag the ‘car’ to vehicle, tag it according to ‘Yung Hustla’. This script works really good, good work bro!

First Video:

Second Video:

Hey my script says Assets/_Scripts/EnterExit.js(24,71): BCE0019: ‘enabled’ is not a member of ‘UnityEngine.Component’.
please help since I am only a modeler :slight_smile:

make enabled active

when i press e nothing happens

I am very confused I think I have tried those scripts before and they didn’t work

When i exit the car, while its driving it just drive away into eternity.
is there a way to make it break or roll out when you leaving it?