I want to show you all my WIP project, a custom made vehicle physics system, capable of simulating any type of landbased(for now) vehicle you can think of (cars,trucks,trains,cranes,excavators etc.)
It’s still at a very early stage, especially things like the terrain/scenary, UI, sounds and such things are all just placeholders, and the same for some of the vehicles in my videos.
I’m the only programmer/developer on the project, but with help from a great 3d artist (Arraial).
Any kind of feedback is appreciated, but as mentioned above much of the visuals is temporary/placeholder so try to ignore that.
Here is a couple of videos showing some different vehicles, unfortunately most of my videos is outdated quite a bit, but i will be updating with new videos frequently so keep your eyes open.
This looks really fun! Combine this with some interesting terrain effects (tread/skid marks, dirt/mud compression) and you got yourself a great game! Call it Haulin’ and build a modding kit for players and you’ll be a millionaire in no-time
Hi thanks for the great feedback, i hope to add all the terrain effects you mention, mod support is definately planned aswell, and Haulin that’s actually not bad for a name, i’ll consider that thank you
Since physx 3.xx vehicles are shit i wondered if you could give me a hint what magic did you use?
Bulletphysics / your own physic lib stuff? or did you hack physx 3.xx and made your own models based on that?
Especially interesting for me is how did you solve the sweep test for the wheels? Your jeep wheels wont go into the rock and your actually climbing at 90 degree angles Or otherwise said how did you solve the realisstic collision so it dont look like a cheap 4 raycast model car at all?
I had to put my own project on hold because of what nvidia ships with physx.
I’d definitely pay money to use these physics on the vehicles in my projects, looks amazing!! And the vehicle models themselves are also quite beautiful too
I’ve been working on a new Wheel Collider lately, and i’ve finally reached the point where i’m ready to show you guys.
The focus of this wheel collider is on physics based tire deformation, this is not just a visual effect the actual wheel collider is deforming aswell, it still looks a little rough but it’s getting there.
!Notice: The softness of the tires is exaggerated a little in the video to make the deformation more visible.