Hi so im trying to take a gameobject and make its velocity follow whatever rotation it has.
Ex: its at a 45 degree angle it travels diagonal , its rotation is 90 so it travels horizontal etc.
right now my code only make is so that all things travel to the up ( because of transform.forward), is there a simple solution to my problem? thanks
var rot : Quaternion;
rot = Quaternion.Euler(0, player.transform.rotation.y,0);
transform.rotation = rot;
rigidbody.velocity = transform.forward * speed;