Velocity of Rigidbody in C#

Hi this may seem similar to a previous post but it’s actually completely different. I’m also a noob programmer (if that) and am wondering how I get the velocity of a Rigidbody attached to the camera. It’s to send 3D listener info to FMOD.

I’ve attached a Rididbody and a script to the camera. This is all the relevant stuff in the script.

..........
	private FMOD.VECTOR pos;
	private FMOD.VECTOR vel;
	private FMOD.VECTOR forward;
	private int listener = 0;
	private FMOD.VECTOR up;
	private Rigidbody me;
	public string SoundController = "SoundControl";

	void Start () {
			me = GetComponent<Rigidbody>();

..........

	void Update () {
		//Debug.Log("I am ALIVE");
		pos = VectorConvert(this.transform.position);
		//Debug.Log("Playa Position is now " + pos.x + ", " + pos.y + ", "+ pos.z);
		vel = VectorConvert(me.velocity);
		//Debug.Log("Viewer speed should be " + me.velocity.magnitude); 
		forward = VectorConvert(this.transform.forward);
		up = VectorConvert(this.transform.up);
		FMOD.RESULT result = eventsystem.set3DListenerAttributes(listener, ref pos, ref vel, ref forward, ref up);
		//result = system.set3DListenerAttributes(listener, ref pos, ref vel, ref forward, ref up); 
		ERRCHECK(result);
		FMOD.VECTOR RealPos = VectorConvert(Vector3.zero);
		eventsystem.get3DListenerAttributes(listener, ref RealPos, ref vel, ref forward, ref up);

.......

the (…) bits contain FMODy stuff that aren’t really important. When I use the debuglog below the vel = VectorConvert(me.velocity) I just get 0 on every update even though the camera is moving to follow my player.

Any ideas?

Ah, gottit, I needed to use the Camera.velocity