Velocity of scrollRect always returns (0.0,0.0)

In the documentation it says that ScrollRect has a velocity variable. (Unity - Scripting API: ScrollRect)

But if I try to tap into it or output it to the console using the following code

Debug.Log("Velocity: " + scroll.velocity.ToString());

the only output I get is

Velocity: (0.0, 0.0)
UnityEngine.Debug:Log(Object)

Has anyone managed to get a value from this variable? Any advice on what I might be doing wrong?
Thanks in advance for any help.

Haveing exactly the same problem… :frowning: