Velocity of virtual hand

I am building a VR experiment in which the subject will be placing balls in containers in front of them using the Oculus Quest and the Oculus Quest touch controllers. Is there a way to modify the virtual hand movement, such that the velocity of the virtual hand is greater than the velocity of the actual physical hand? So for instance, when I move my physical hand, the virtual hand is moving at double the speed.

Yes there is a way, you could simply make your VR-Rig’s hand invisible or deactivate/delete the rendered and program a separate hand model to first spawn at the controller’s location and move at a multiple of the controller/hand’s velocity.

But, while that is an unpleasant/unwelcome thing to do, i would like to mention that your visible hand then would be absolutely uncontrollable, after waving your hand around for about 5 seconds… So be prepared for that not working like you imagine… unless you have the hand home in on the real position after the velocity goes down - still gives me the impression it would be weird to the player…

To get started look for a “follow object” script if you are not that skilled in programming jet. Then look for a rigid body follow script - you can find these online everywhere - study them to get an idea where start :slight_smile: