Is it possible to convert velocity to an angle of the vector3?
The thing is, I have a spaceship controlled with a real space physics. So adding thrust changes it’s direction and velocity accordingly. Spaceship can rotate independently on the direction it travels. I would like to have an object that would always point to the direction spaceship is moving to, no matter on spaceship’s rotation.
Player.rigidbody.velocity gives me the x,y,z values i was thinking to convert to an angle and then adjust the pointer to it. Tried to simply use Quaternion.identity(Player.rigidbody.velocity) but the Console just started calling me names.
???