Hi, somebody knows if there is a way to make my throwObjectRoutine method throw and object using velocity but at the same time omitting the time.scaleTime? I made like a slow time logic in my game, and it is affecting my rigid bodies
This is the code I want outside from the effects of the time.scaleTime:
rigidbody.velocity = new Vector3( unitPlayer.side * 1, 1, 0f) * power;
it just throws a little rigidbody in the up side direction I’m looking at.
I have the same post in Reddit if somebody wants to read the comments there but lookslike there’s still no answer. Reddit - Dive into anything
Thanks