Hello people of the forum, I am new using Unity and got into a problem , hope U guys can help me out
I am creating a diving game , and i want to check if the character (game object with a rigidbody) , hits the pool well or not, i have attached 2 box colliders to the character , so when the character hits the pool (a plane) I could check which collider hits first using the function OnTriggerEnter.
My question is how can I check which one hits first and disable the other colliders ? Any suggestion , method or approach to this will be appreciated .