Given the Validator has been removed and the analytics dashboard takes hours (!?) to update, is there a way of displaying analytics event data being sent from the editor in real-time? Not just a true/false on AnalyticsEvent.Ok but the actual data packet?
Some debug mode or something so I can at least see what’s going on in the console?
You could use Charles Proxy, and I’m including a Unity package that you can use in your project so you don’t need to export to Android Studio as described in the article when targeting an Android build. The package modifies the manifest for you. You would likely want to remove the package prior to game release, and is provided as-is. https://support.unity3d.com/hc/en-us/articles/115002917683-Using-Charles-Proxy-with-Unity
Charles Proxy is very handy, I would suggest that you give it a try. Yes, it’s a bit more verbose, but you can limit your view to the the Analytics events only. We are working on a solution longer term, but it won’t be ready until likely later this year. The Validator included legacy code that was difficult to support and often caused customer concerns due to frequent delays. In the future we will try to give more notice. If you are using Analytics.CustomEvent, you can use Debug.Log and write the output of the result code which is of type AnalyticsResult and should return OK for a successful call.
Don’t seem to have many options here, so I will try it.
What’s the exact lag for data flowing to the Analytics Dashboard? Even bringing this down to something reasonable, under 30 mins would be a major step forward. Any chance of that happening?
Took a while to find the API KEY that is still referenced in Unity documentation. Key has changed location and naming and can now be found from Analytics section with Project Secret Key name.
Perhaps I missed some documentation but if not please update API documentation on this. (Your advertising is using api key which was bit confusing).