Version [1.16.16] - 2021-01-20 Infinite loop writing to disk

I was using addressables successfully previously and it would take about 20 minutes to build. I added a lot of data to one of the groups, several gigabytes. Now when I attempt to build, it appears to write to disk in an infinite loop, with my free space ever growing smaller

A few minutes later
6923171--812264--upload_2021-3-10_22-51-51.png

I tried all 3 compression settings with the same results.

This is after it has written about 70 gigabytes, larger than my game which is about 20 gigabytes

Hey there! I recommend, if you haven’t already, that you submit a bug report for us.

Let me start out that I appreciate getting a response from someone at Unity, which I usually do not. Having said that, over many, many attempts I have realized your public QA team does not forward bugs to developers unless they are provided a small and straightforward case that requires minimal effort their part. In fact it is not even possible to upload large projects through the built-in bug reporting tool. I understand this from a workload point of view, but it means bugs that only show up in large complex projects (including Empire of Ember) tend not to be looked at. For example, I reported a low-level physics freeze bug 5 months ago that only got through the QA team through extreme complaining to your developer relations, and it has been sitting there never looked at again.

I’m sure you don’t have control over this and complaining to you doesn’t change anything. But the hope is by posting in the forums here, someone on the dev team will proactively look into this, because if I file a bug report with a 100+ GB project it will never reach anyone.

Thank you for the feedback. I am sorry to hear that you’re bug reporting experience hasn’t been a great one so far. In the future, if you run into a situation where you’ve submitted a bug report and you’re not seeing any timely updates, feel free to ping me. If you have Twitter, feel free to DM our account, and we’ll do what we can to chase down an update internally for you.

Again, that you so much for sharing your feedback and experience - you help us be better. :slight_smile: