[VERSION 1.2] World in the Pocket - Urban

Version 1.2 is under review!

New feature include an emission texture which you can tweak for day or night scene, using the same material and model!

NOTE: this version will no longer use vertex color shader, but a Standard Shader instead, for better compatibility among Unity versions and the day/night feature.

World in the Pocket - Urban is available on the Asset Store:

  • Low poly, cartoon/flat looking, urban modules, really easy to assemble and snapping friendly

  • Customizable billboard (psd template included)

  • Almost everything in the package shares the same unique material and texture!

  • Good lookin’ from top down to first person

  • Flat or thick modules

  • Customize your city with props, decals and decoration

Package includes different type of buildings, street modules, green, trees, parks, square, parking, props, customizable billboard, decals, decorations and thickness modules.

63 different objects!

Get it here!

Want to see how it looks and if it fits for you? Get a free version here!

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Quick preview of the upcoming update for World in the Pocket - Urban

  • New overpass modules
  • New decorative fence modules
  • New props and more!

Version 1.1 will be available soon on the Asset Store!

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Hello,

New version of World in the Pocket - Urban is under version review.

What’s new:

  • New Overpass Modules
  • New Decorative Fence Modules
  • New Props: Traffic Barrier Concrete, Overpass Pillar, Overpass Pillar Collapsed
  • Update Street Modules for better tiling
  • Improved Visual: Stencil Heart
  • Updated demo scene

Package comes also with a simple TOPDOWN Camera prefab

Don’t know how i missed this.

Beautiful work

Thank you! I am working on the new version in these days, with improved visuals, new modules and features.

I tried the demo version, but the shaders don’t work in Unity 5.5f1, it gives me an error: "
Shader error in ‘Standard (Vertex Color)’: ‘MainLight’: no matching 1 parameter function at Assets/WorldInThePocket/Material/UnityVC.cginc(119) (on d3d11)"

Is there a way to get it to work? Without the shaders it comes in just white. How does the shader code assign the colors to the different parts of the model, I looked at the code but I don’t really see any different colors being defined. If I were to use this package it would be nice to be able to change the colors if I wanted to.

I tried installing 5.6b9, that error went away but it is replaced with this error:

Shader error in ‘Standard (Vertex Color)’: invalid subscript ‘tangentToWorldAndPackedData’ at Assets/WorldInThePocket/Material/UnityVC.cginc(118) (on d3d11)

The funny thing is in UnityVC.cginc there is no reference to tangentToWorldAndPackedData at all, so why is it giving an error?

Hello, ironcladmerc, thank you for your interest in this package.
I found the shader to have a compatibility issue with Unity 5.4 and higher, i am investigating the problem right now. I’ll probably switch to a standard shader in the upcoming patch for future compatibility.

In any case the color of the vertex is assigned right in the 3d package i use for modeling, so the shader just “read” this information that is embedded in the model.