Version 2017.2.0f1 IL2CPP Crash on build (iOS & Android) (Case 944157)

Whenever I try to build an iOS project or Android project it looks like IL2CPP is crashing.

For some reason this works fine though in 2017.1.1p2 for both iOS and Android. It appears to be some regression with .net 4.6? Is there a work around other than not using .net 4.6 in 2017.2?

This is a known issue with the .NET 4.6 profile in the 2017.2 version of Unity. We have a fix ready, but it was not deemed important enough to land in the 2017.2 release. It should be in the first 2017.2 patch release though.

We don’t have any easy workaround, unfortunately.

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Ok cool, thanks for the update!