I’m developing a game that uses vertex color to make the content creation pipeline faster, and passing it off as a stylistic decision.
On iPhone, will I have issues with vertex color? What about cel shading (or, at least, hard-lining)? Does performance go up or down or stay the same? What can I expect?
I’m very interested in iPhone deployment and I’ve the opportunity to make educated decisions about graphics choices before developing most of the content.
No.
The way it’s normally done requires double the geometry, so, performance goes down.
–Eric
Cool. Those are the answers I was hoping to get.
However, something bothers me. Cel shaded objects are visually more simple than those of complex textures and lighting. Why then is the only means of creating them more gpu intensive? Is there a better way? A blatant hack, perhaps. I love those.
I was referring to generating outlines…not having lighting will, of course, be faster. The texture or lack thereof won’t make much difference though.
–Eric