Hi
I tried to implement Niniane Wang’s cloud system in Unity. The main issue that occurred was that the particle system in Unity doesn’t support vertex colors, or maybe I couldn’t figure out how to use them.
As I still wanted to get an impression of how it looks, if vertex colors could be used, I made an implementation with plane meshes that behave like particles. You can see the results here: http://dantus.bplaced.net/CloudTest01/test01-2.php
Sorry, too much text for a simple question .
Can we use vertex colors in a particle system?
With the animator one can only set the vertex color per particle as far as I know. What I tried to achieve is to have different vertex color per vertex, so every vertex of the particle needs its own color. The clouds look ugly if it is made per particle.
So I expect that is not possible directly with the particle system?!
You are probably right. I am just not sure about the performance. If I could do it in C or C++ there wouldn’t be a problem. But doing it in C# and Unity mostly means that quite some data needs to be copied from the .NET to the native world on every update call.
But I will try that. Thanks for your answer!