Vertex count for characters?

Can you guys please suggest the approximate vertex count that I should try to limit my character models to? I am thinking of using Daz characters; so I’ll get an idea about how much to lower the poly count by.

There will be 2 types of characters - hero and enemies. What should be the approximate vertex count of each?

The player will be facing a maximum of 4 enemies simultaneously (in a single frame).

I haven’t finalized whether I shall be making it a first game or a third person game. I know the final count depends upon it - if I am using a first person camera, the computer probably won’t have to calculate all the details for the hero (or may be calculate only for the legs and arms that are visible onscreen). Please correct me if I am mistaken here. So it will be highly beneficial for me if you can tell me the count for both the cases.

I am making this game using Unity. And I want to support (give a lag-free experience to) as many computers as I can - not just the high end ones. But at the same time, I won’t be bothering about the very old and slow machines.

This project is just a personal one - nothing serious. :slight_smile:

Looking forward to your replies. Thank you.

P.S. I’ll be testing with a low-poly environment for game level, so that it wouldn’t affect the performance much. I am currently concerned about getting the characters right.

Here’s a list to show you what major games polycounts have been.
http://forum.beyond3d.com/showthread.php?t=43975
A example would be Captain Scarlett from Borderlands 2, with a count of 13,848.
Then Mass Effect 3 has Commander Shepard (N7 defense armor) at 25,440.
It all depends on the level of detail you want. Now of course you could have lower poly models/use a LOD system
for older machines.

Interesting read chrisall, thanks for sharing :slight_smile:

@chrisall76: Thank you.