When concerned about performance, if I were to choose between a low face count and a low vertex count, what should I choose? I have a set of meshes and I don’t know if it is better to apply huge amounts of edge-splitting, nearly dubling all vertices, or instead keeping the mesh smooth-shaded and adding edge-loops near the angles to get the look i want out of smooth-shading (and thus getting way nicer visuals but increasing face count by almost 3 times). So, what do you guys suggest?
Sorry for bad english.