Vertex displacement without affecting rendering

Hey everyone,
I have an asset that does simply vertex displacement in a surface shader without touching the rendering part. This is pre-SRP, of course.

Is there such a thing for SRP?
I’m afraid that I’ll have to rewrite the shader for each Pipeline with specific rendering code.
If so, is there an easy way to do so? I’m just looking to provide basic lit rendering (lighting, 1 texture for albedo).

Thanks!

Yes, you have to rewrite. And new SRPs have not surface shader so far.

Duplicate.

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