Maybe the following screenshot gives the best understanding.
(This cube model is made with Blender, and each of its face is separated (download : https://dl.dropboxusercontent.com/u/9206697/planeCube.blend ), and the shader displays POSITION of input vertex only)
As far as I see, POSITION looks to be model-coordinate position on scene view, and world-coordinate position on game/camera view…
How can I fix this problem? (Is the model wrong or is this a Unity’s bug…?)
I think this problem can be reproduced in anywhere (at least my 2 PC can).