vertex input POSITION differs between scene and game view (maybe 3D-model's problem)

Maybe the following screenshot gives the best understanding.

(This cube model is made with Blender, and each of its face is separated (download : ), and the shader displays POSITION of input vertex only)

As far as I see, POSITION looks to be model-coordinate position on scene view, and world-coordinate position on game/camera view…

How can I fix this problem? (Is the model wrong or is this a Unity’s bug…?)

I think this problem can be reproduced in anywhere (at least my 2 PC can).

Thank you.

My problem was completely solved!

I disabled Dynamic Batching, then the POSITION value became surely local-coordinate position.