Vertex Offset in Shader Graph?

Is there a way to change vertex offset in new Unity’s Shader Graph?

I would use vertex animation, but i cant find any references in shader graph’s docs.

kinda wondering the same thing too. currently trying to make vertex animation using vertex color to control it, but I couldn’t find any way to do it…

I am also looking for a way to do it, I was making a tutorial about a shader but at the point that I need to manipulate vertexes, I stuck. Waiting for an answer from devs.

not supported yet I dont think

Just wonder…on the latest beta on shader graph for HD, the two master shaders have position inputs become availalble. I assume it will be used for vertex animation but my question is that there is unpack utility for vertex animation data available at this time or not. In general, Dcc application generated seq-vertex data as Position and Normal as well, so I wonder if there is an example to support vertex animation.

Is there any Official answer to this?