Hey guys, okay I’m getting really fed up with vertex colors.
Is there any way possible to get more than RGBA??? Like there’s millions of colors,
and being limited to just (R,G,B,A) is quite limiting. I need roughly 8 colors (So I can replace the colors with a texture)… So using colors isn’t the issue, it’s getting a texture to place on a color of choice.
I just can’t quite seem to understand how to get passed the 4 color limit of (Red,Green,Blue,Alpha). I know there’s got to be a way, but like most things with Shaders, there’s not much info online about it.
I don’t need any normals, etc. Just Diffuse textures.
There’s a reason this is not posted on the Shaders section.
Because it’s not about shaders, it’s about is there a limitation to this process and 4 colors is the maximum period.
Or is there some other process that I can research into that is newer and better way of doing Vertex Painting.
Hoping there is a newer and better way. I’d do splat mapping, but that kind of defeats the purpose for big levels, a 4096 x 4096 texture is quite a bit of detail to cover E.G. 30 x 40 meter piece of terrain and then doing that with 20 more of them on the level, seems like way to much data for something like like…
Think of games like Banjo Kazooie, I noticed they did some vertex painting on some parts.
So I am trying to paint in walk paths,grass,snow,dirt, stone, etc. But being limited to 3 colors + alpha isn’t much in choice of options. And likewise breaking the mesh into smaller pieces still doesn’t help much if I want to blend it an assortment of textures. As again, 3 textures isn’t much to work with.
So is there something better than 3 color + alpha vertex, can I extend it to 7 textures + alpha some how?
Or is there some newer process that I can research into.