I’m starting to discover the wonderful world of vertex painting, but am having some growingpains I need a hand with. I’m using Max and have had some good fun vertex painting some shadows and such onto my 3D models, but as for how I am supposed to get those into Unity utterly stumps me. Can anyone tell how I would go about doing that?
I’m quite new with unity, so the more specific you can be the better. Thanks in advance.
use a shader that supports the vertex colors and you are fine to go
I am not sure if any shaders use vertex colors in Unity but you can create your own fairly easily, here is one that someone made for me when I needed this - it does purely only vertex coloring, no texturing or lighting. It’s fairly easy to multiply a texture.
Shader "Vertex Colors/Solid" {
SubShader {
ZWrite On
ZTest Less
Pass {
BindChannels {
Bind "Color", color
Bind "Vertex", vertex
}
}
}
}