I was wondering how many verts or polys Unity can handle with a high framerate. I’m modelling in Blender, if that information is necessary.
I’m mostly looking for a guidline containing generally what a good vert/poly count is for a scene, character, object, etc.
Assume the camera is close(fps), to most objects.
Vert count can range from zero to 2^16 per object. I don’t know if there is a maximum number of meshes that can be rendered, but you should never hit it. There is no simple answer to your question. Machines that will be running your game have essentially an inifinity of performance characteristics, and there is an infinity of scenes you can create.