Vertex repostion for HDRP DXR path trace rendering is not working

Hi, everyone. I’m trying to remake my old project for the new features of Unity 6. But I ran into an insurmountable problem - if I render HDRP, the vertex position changes, but as soon as I turn on path tracing, any changes to the vertices are ignored. Has anyone encountered something similar? Are there any ways to fix this bug?

This is a missing information in the documentation, like raytracing, pathtracing doesn’t support vertex animation (vertex shader position modification) like wind deformation of vegetation.

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