Hi, not sure if this is the place to post this but I’ll give it a go! ![]()
I’ve been working on this cartoony/Wind Waker’esque ocean - and now looking to get things to float on it’s surface, I tried to just go with the player script and make the mesh into collision mesh. Though that didn’t seem to do the trick ![]()
The ocean is actually just a plane with a vertex shader that displaces it in this ocean like manner.
Any help at all would be much appreciated!
PS: Talked to a friend while typing this and he thought I ought to try using the same displace function for the objects as for the vertices, so I’ll try that and get back with the results.