I’m getting a Material doesn’t have a float or range property ‘_Width’
UnityEditor.DockArea:OnGUI() error for all of my properties and I don’t know why. Can anyone see the problem?
Also if anyone knows what’s wrong with this line I’d appreciate it v.vertex = _Position + (_WidthDir * x + _HeightDir * y) * _Width;
Shader "Custom/PlanetShader" {
Properties {
_Position ("Position", Vector) = (0,0,0,0)
_WidthDir ("WidthDir", Vector) = (1,0,0,0)
_HeightDir ("HeightDir", Vector) = (0,1,0,0)
_Width ("Width", Float) = 1
}
SubShader {
Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
uniform float4 _Position;
uniform float4 _WidthDir;
uniform float4 _HeightDir;
uniform float _Width;
struct v2f{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata_base v){
v2f o;
float4 x = float4(v.vertex.x, 0, 0, 0);
float4 y = float4(0, v.vertex.y, 0, 0);
v.vertex = float4(x,y,0,0);
v.vertex = _Position + (_WidthDir * x + _HeightDir * y) * _Width;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
return o;
}
half4 frag(v2f i) : COLOR{
return (0,0,0,.9);
}
ENDCG
}
}
}