Vertex Shading Magic to Spherify - How To?

Hi!

I’d like to ask you a question. I am currently working on an endless runner. It looks almost finished, but it still needs some final touches.

The game itself looks too flat. I want to achieve a “spherize” effect, kind of like the one shown in this video:

/ ABOUT THE 54:30 MARK

I want it to look like the world in “Subway Surfers” game, where the floor is also slightly curved.

Thank you in advance! :slight_smile:

Well…have you tried downloading the project linked in the video to take a look at it?
https://github.com/VoxelBoy/Resources-for-Writing-Shaders-in-Unity

Plus, this belongs in the shader sub-forum I guess.

Since shading is done via scripting, I posted it here. Gonna try what you’ve suggested, brb.