Hello,
We are currently developing a ball race game.
For the controls we use a rigidbody on the sphere, which we add force to, to move it.
We are using Maya models for the track, and we use Vertex Snapping to glue them together. However, at some random intersects, the ball bounces over it, like there was a bump or something.
Looking at the track, it seems like it’s prefectly aligned with the previous track parts.
Does anyone know why this occurs ?
I’m not sure if this will help, but we ran into similar problems with our character rig. We had .1 skin width on the controller, so occasionally when going up hills it would interpenetrate to the skin width, and we’d have a character sitting exactly .1 meter through the ground. What may be happening is the ball is penetrating the track a little, and when it hits the next section, it counts that as a collision from in front, and bounces over the edge. Try removing the collision on the ends of the track, or placing an invisible collision volume over the seam and see if that helps.
Try having a look in Edit > Project Settings > Physics and changing the ‘Min Penetration For Penalty’ value if your ball is sinking too far into the track and causing it to bounce, we had a similar issue a while back and this sorted it.
i tryed this and when i set the value to 0 it shows little to no bumping at all. But then then when you roll the ball through the level it seems like it’s hovering or something it just looks weird.