Vertex world position?

Hello!I can’t find a way to get the global position of a vertex in a mesh.If i try to print just the vertex it returns me a Vector3 that looks like : (0.0,0.1,0.2), (0.0,0.5,0.7) and so on.Looks like it gives me some relative positions :frowning:
Please help me! :frowning:

Try this,

Thank you!

you have to add the local position and localscale. if the vertex is contained in different parents with different scales, you have to somehow go though all the parents transformpoint as well and offselt each their positions and sizes into the end equation, if there are 3 parents you have to reposition and resize the vertex for every parent 3 times to get world position. in that sense it doesnt work very well